![]() ![]() If you have a circular area you can kite, use that if it's just a single hallway when you reach the end you can wormhole-teleport to the other side and resume kiting. Drop blizzards and arcane orbs behind you (If you pop diamond skin you can get off 5 or 6 arcane orbs instead of like 3 or 4, due to the cost 's amazing). With mortar the best way is to KEEP RUNNING as far away from them as possible. Diamondskin-Frostray to single target the close ones when skin is off cooldown (Diamond skin with the reduced cost rune makes these ray abilities take almost no arcane power), teleport around if you're getting chased too close. With fast you just need to do more running than usual. ![]() The main problem is fast, or mortar monsters. ![]() The 60% slow on blizzard is a godsend and all but 'fast'-modified champion packs will be hard pressed to close the distance on you if you kite properly. You need a lot of control if you want to solo the hard champion packs, but they are all entirely doable with a good wizard build. My build has changed several times because the later acts and difficulties required more CC and escape mechanisms. This is my build: !WTX!aZbZaZĪct 1 Hell isn't really a good gauge if your solo build is doing really well. Mammoth Hydra can breathe fire, too, covering the floor in front of them in lava.I've been playing Inferno in a group and solo. It also casts Frozen Nova to slow down the enemies and deals consistent damage. ![]() This build, however, grants increased damage depending on how many Legendary items you’ve equipped. Legacy of Dreams is yet another build utilizing Hydra’s powers. This creature is fast and can gather enemies in one location by using Frost Nova cast while dealing constant damage. Every Hydra’s head deals 1,300% damage, so the attack is powerful even if there’s only one left. With the Typhon’s Veil build, you don’t have to fight yourself but can summon a Hydra to do it for you. Each initiated enemy grants you an additional 200% damage. The Firebird’s Finery build can revive you after death and grants 1,000% damage in fire attacks. However, this build doesn’t cause a slowdown. Like the Delsere’s Magnum Opus build, the Firebird’s Finery is excellent for trapping enemies together to eliminate everyone at once. The player must be attentive to resources and have a clear strategy to utilize this build effectively. The Firebird’s Finery build has immense damage potential but a relatively long cooldown. ![]()
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